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TREASUREBOX: A Family Story and Scrapbook Maker

This project began as a research project looking at how home artefacts tell the story of family life. Early research findings evolved the project to a design thinking process, and a tool for collaborating with family to tell and preserve the family story.

METHODOLOGY: Adapted Design Thinking Methodology.

PROCESS: Bespoke research methods, photo elicitation, participant self-photography. Iterative design and test methods.

OUTPUTS: Personas, User Scenarios, SWOT, Hi-Fidelity App Prototype and website.

Methodology Diagram | Charlotte Ansell
Research Thematic Analysis

Analysis of Step 1 of the research showed that family stories and history together with vintage style and crafting were appealing.

Step 2 followed the themes and asked more specific questions of the user interviews, how they preserve family pictures and stories.

An aversion to using social media when sharing children's photos was clear but to collaborate with family was seen as the positive side of social media.

Defining Personas and User Scenarios | Treasurebox

Defining personas and scenarios came from all the early research. For the treasure box product to be a collaborative family tool it was important to create a range of persona age groups.

The scenario of creating a family story collaboratively was the basis of the prototype design and testing.

Ideation Methods | Treasurebox

Different ideation methods were employed. A card sort ideation participatory group gave an early feature and architecture plan to bring forward to low-fi paper prototyping.

Paper Prototyping | Treasurebox

Key to the emotional engagement of the product was the personalisation and encouragement of story building. Axure Mid-Fi prototyping allowed for that level of interactivity through the use of variables.

Guerilla testing allowed for quick iterations, in line with lean UX methods.

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